﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ThouShaltNotBrickLevelEditor.Code.GeneralObjects
{
    public sealed class BrickStateSelection
    {
        #region Properties
        #region BrickTypeName
        /// <summary>
        /// BrickTypeName property.
        /// </summary>
        public string BrickTypeName { get; private set; }
        #endregion

        #region BrickStateName
        /// <summary>
        /// BrickStateName property.
        /// </summary>
        public string BrickStateName { get; private set; }
        #endregion

        #region BrickStateIndex
        /// <summary>
        /// BrickStateIndex property.
        /// </summary>
        public int BrickStateIndex { get; private set; }
        #endregion
        #endregion

        #region Constructors
        public BrickStateSelection(
            string pBrickTypeName,
            string pBrickStateName,
            int pBrickStateIndex)
        {
            BrickTypeName = pBrickTypeName;
            BrickStateName = pBrickStateName;
            BrickStateIndex = pBrickStateIndex;
        }
        #endregion
    }
}